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The Mind Game general information | review summaries | our review | links | about the author
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Our Assessment:
B- : pseudo-scientific thriller with more layers than an onion -- some nice twists but heavy-handed prose, unrealistic characters, and unlikely actions make for a less than fully satisfying read See our review for fuller assessment.
From the Reviews: - Return to top of the page - The complete review's Review:
Hector Macdonald's The Mind Game certainly lives up to its title.
There are mind games galore throughout the novel, and Macdonald also plays one with the reader.
There is some fun to be had here: this book has more layers than an onion -- but it is the writing that will leave the reader close to tears.
Macdonald tries hard, but the writing is amateurish and formulaic, and the characterization often ridiculous, making for some hard going for much of the way.
Your mistake is to assume that every game must be a conflict. You are so concerned with winners and losers, with defecting prisoners, that you ignore a whole array of animal behaviour: straightforward, self-serving cooperation.It takes Ben a while to catch on to that. Similarly, he doesn't immediately follow Dr. Fieldhead's good advice: (A)lways view interactions with others through the dispassionate lens of game theory: use backwards induction, like a chess player, to work out what action on your part will induce your opponent to behave in the way that best favours you.It is not quite as simple as it sounds (as even Dr. Fieldhead will learn). Ben agrees to take part in the emotion-measuring experiment and sets off for Kenya, accompanied by the passion-eliciting Cara. It's paradise, though there are a few shadows in the background. Political unrest (Macdonald invents a sinister Kenyan Freedom Party, as if the actual situation there were not unsettling enough) and other portents don't bode well. And Ben's emotions then get tested more than he had expected them to. Ben stumbles from bad situations into worse situations, and eventually even gets to play the Prisoner's Dilemma the way it is meant to be played. Building up to this Macdonald has written a pedestrian thriller with some decent local (Kenyan) colour and a couple of twists that make Ben look like the ultimate naïf (it's hard to imagine a character being more inept and gullible). Then, however, the fun begins, as Macdonald strips layer after layer away. Ben has been used and abused, in quite the most terrible fashion. The experiment, it turns out, may have only been a cover for a different sort of undertaking (which would explain the pathetic science). But Macdonald doesn't stop there: each time Ben has it figured out, another layer gets ripped off and the book veers 180°. Mind games everywhere. Ben has no idea which way is up and who can be trusted. All he knows is that he is being used -- very effectively, in fact, as he bounces back and forth like a ping-pong ball. Macdonald has some fun ideas here, and the pace of the book picks up nicely as the reader eagerly awaits the next turn of events (and Macdonald does not disappoint: the hairpin turns keep coming). Eventually, he goes too far. Unimpressive Ben is transformed into a Sherlock Holmes-Superman and figures everything out, and the ultimate answers are a bit disappointing. Ben also figures out how to play the game as he decides on what the resolution will be, and this too disappoints. Macdonald tries too hard in the end to explain everything, and the decisions made and explanations offered are not entirely satisfactory either. No one and nothing is quite what they seem. There is some fun to that, but it makes for puppet-characters, with the novelist jerking them (and the reader) around to do as he sees fit. Macdonald is, unfortunately, not the most accomplished of novelists, so this doesn't work out for the best. The characters are largely unbelievable, from larger-than-life Dr. Fieldhead and super-sexy superwoman Cara to many of the bit players. Ben himself is a decent guide through this maze of deception, but he does take the wrong step a few dozen times too often (and too conveniently) to be believable either. And his final transformation and redemption is ridiculous. The writing moves along at a decent clip, but too many of the episodes are larger than life. As to Macdonald's style, it is bearable but little more, veering wildly between the plodding and the overly-ambitious. Random annoying example: "This aircraft had been built before Da Vinci started sketching". If Ben always used such expressions this might be acceptable, but he never does. And what does this mean ? Why Da Vinci ? Because he sketched airplane-like machines ? Or, about the same aircraft: "The flight instruments looked prehistoric". Prehistoric ? Not just ancient but actually prehistoric ? From before the Stone Age maybe ? If this were Ben's usual style this could maybe pass; as is it is just more evidence that Ben is a mindless (and in all respects very unscientific) youth -- and that Macdonald is not a born (or trained) writer. The Mind Game is, generally, readable. There are some good ideas here, and some great (and some not so great) plot twists. It is also frustrating, reading like the first draft of a potentially really good thriller. A good editor (we would have thought: any editor) could have helped fix things up too, perhaps. For whatever reason, this version of The Mind Game is what the reading public got instead. Given how bad science-based fiction usually is (see, for example, Astro Teller's Exegesis (see our review), a recent example of how truly bad this sort of thing can get), The Mind Game deserves some praise. There are quite a few decent bits to it, and some good plot twists. Where it succeeds, however, it does so largely by not focussing too much on the science; in fact, the book is at its weakest (and sloppiest) when Macdonald tries to fit in the emotive-reponse theories and consequences and experiments. The book can't really be recommended, but those who aren't too demanding about the literary quality of the fiction they read might have some fun with it. - Return to top of the page - The Mind Game:
- Return to top of the page - British author Hector Macdonald was born in 1973. - Return to top of the page -
© 2001-2003 the complete review
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